Introduction to Computer Graphics and Imaging

CS148

Stanford School of Engineering

One of the most exciting and innovative fields in engineering today, computer graphics is an intricate combination of science, engineering, art, and psychology. This course introduces you to the technical concepts behind creating synthetic computer generated images, focusing on underlying mathematical concepts including triangles, normals, interpolation, texture mapping and bump mapping. You will develop practical skills for using graphics libraries and tools. Creativity and the production of impressive visual imagery are highly encouraged.

Topics Include

  • Fundamental understanding of light and color
  • Ray tracing technology for creating virtual images
  • Engineering models such as the BRDF
  • Basic lighting and shading models
  • Anti-aliasing and acceleration structures
  • OpenGL, and 3-D modeling tools

What You Need to Succeed

  • A conferred Bachelor’s degree with an undergraduate GPA of 3.0 or better
  • Computer organization and systems (CS107) and linear algebra (MATH51) or equivalents
  • Fluent in Python
  • Knowledge of the following mathematical topics: vectors, vector operations, vector spaces, matrices, and solving systems of linear equations

What You Need To Get Started

Before enrolling in your first graduate course, you must complete an online application.

Don’t wait! While you can only enroll in courses during open enrollment periods, you can complete your online application at any time.

Once you have enrolled in a course, your application will be sent to the department for approval. You will receive an email notifying you of the department's decision after the enrollment period closes. You can also check your application status in your mystanfordconnection account at any time.

Learn more about the graduate application process.

How Much It Will Cost

Learn more about tuition and fees.